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Divinity save editor for mac
Divinity save editor for mac






  1. #Divinity save editor for mac Patch#
  2. #Divinity save editor for mac full#
  3. #Divinity save editor for mac Pc#

  • Kromkromkris (bugfix: doesn't get attacked by his own summons anymore).
  • Spider Queen (bugfix: now summons level 14 spiders).
  • Shadow Summoner (now stronger & faster).
  • Rafflesia (bugfix: now summons level 14 flowers).
  • Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower).
  • Void Shepherd (bugfix: killing the shepherd now ends the fight).
  • Blue Mushrooms (bugfix: summons will not be of a different faction anymore).
  • Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away).
  • Lighthouse Horror (bugfix: scripting error).
  • Dietmar (bugfix: enemies won't turn invisible again on save/load).
  • #Divinity save editor for mac full#

    Mouse right click in fake full screen was not working.Effects library updated with camera effect.OpenGL specific fixes for flickering objects.VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware).Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog.All existing profiles are scanned and available, instead of only the profiles linked to your steam account. Due to cloud being enabled, the way the player profiles are shown in the game has changed.Ingame time incorrect after loading a save and then starting a new game.

    divinity save editor for mac

  • Kickstarter pet black spider should now be the black spider model instead of fleshy spider.
  • Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability.
  • "Send to Homestead" appears in context menu if you start new game after loading save.
  • Evelyn NPC blocked and remains in clinic before and after going through the lair scene.
  • This could cause story progression issues.
  • Fixed Zandalor being interruptible when you first meet him.
  • If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
  • Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving.
  • divinity save editor for mac

    Loading your savegame should allow you to re-hire a 4th companion immediately. You were no longer able to recruit a 4th party member. Gameplay Blocked when talking to Leandra while escaping from Death Knights.Please only start the game via steam, if steam is running. You will not lose any saves, but the cloud will be confused as to what is in sync and what is not. Do NOT do this, as it can possibly corrupt your steam cached cloud files. Note: since the game is DRM-free, it can be started manually from the game folder while steam cloud is syncing. * You can do this by clicking through the following steps: Library > right click on game > Properties > Updates > Steam Cloud > Check or uncheck the checkbox at the bottom. A normal cloud means the save is correctly in sync. "Cloud with x" means the save will be removed from the cloud upon exiting the game. * "Cloud with arrow" means the save will be uploaded to the cloud upon exiting the game. What do the icons mean in the save/load screens? They are just removed from the cloud, but stay locally on your PC. * Your newest saves are uploaded to the cloud and oldest saves are removed from the cloud.

    #Divinity save editor for mac Patch#

    Only new savegames made in patch 1.0.251.0 and beyond will be uploaded to the cloud. * They remain locally on your current PC.

    #Divinity save editor for mac Pc#

    * Yes, you can sync from PC to Mac and Mac to PC. Upload speeds will depend on your Internet connection.ĭo the cloud saves work cross-platform (Mac PC)? Keep in mind that if you use the Steam Cloud for Original Sin, you will be uploading data on a regular basis if you make a lot of saves. Furthermore, the game will remove older saves from the cloud automatically when you have run into the max amount of cloud save data. You can remove saves manually from the cloud by deleting them via the in-game menu. Hover over the different statuses in the save/load screen to see what will be added and removed from the cloud. You will then see a cloud icon next to them. So if you need your latest saves on the cloud, you will have to load them and resave. Only new savegames will be uploaded to the cloud as they have a new, compressed format. When you enable cloud for Divinity: Original Sin, you will see your cloud quota in the save/load screens. Here's the list of the most important changes and a few important remarks about Cloud saving: For the modders out there, we can finally release the exporters that will allow you to import your own models and animations into the game. We've also activated the Steam Cloud saves, and we have good news! PC & Mac savegames are compatible. In addition to a number of bug fixes (thank you for all your feedback!), we've gone through all of the encounters in the game and made a ton of balancing changes that we think will make combat even more fun. The notes for Patch v1.0.252.0 (Jan 30, 2015) of Divinity: Original Sin Enhanced Edition are shown below.








    Divinity save editor for mac